Today is the last day of 2017. This year was one to remember. We’ve learned. We’ve struggled. But most important of all, we persisted, and we made a lot of progress in our AR projects.
To commemorate the end of 2017 and the beginning of 2018, we created 5 development logs of our journey as we learned how to make better mixed reality projects for the Microsoft HoloLens.
It was only a year ago when we had no experience, making Microsoft Universal Windows Platform and Unity apps. We were complete novices not too long ago.
We had a goal of creating an AR MMORPG called World One. We still have more to do in order to create our vision. Here is our journey so far, and our entry in the Dream.Build.Play 2017 Developer Diary.
Learning about VR and AR
In September 2014, I received an Oculus Rift DK2 as a prize for winning a hackathon. This marked the beginning of my journey into Virtual Reality and eventually Augmented Reality.
Prior to that, I had only tried Google Cardboard, which was okay. The Oculus Rift DK2 was a huge improvement.
The DK2 was a bit clunky with many wires, but when things worked, the first thing that I thought was: this is so cool!
I saw the potential of VR simulations, so I tried to develop VR applications every now and then.
In 2017, I wanted to create something that I could consistently work on.
I had purchased a Microsoft HoloLens on August 2016, so naturally, I chose Microsoft HoloLens projects to be the things that I were to dedicate much of my time on.
I Want to Make AR Multiplayer Games
After developing for the Microsoft HoloLens for a few months, I began to get the gist of how to use Unity to create UWP applications.
I knew in my heart that if I was going to work on any project for a long duration of time, it would have to be multiplayer.
After all, multiplayer games and especially RPGs were my favorite type of games.
I purchased a second Microsoft HoloLens on February 2017, and I began to teach myself how to make multiplayer games on my spare time.
If you want to work on something big, having a friend to help is always a blessing.
Tackling something as big as an MMORPG on a medium as new as augmented reality is difficult to say the least.
Standing in front of this mountain of a task can demotivate you if you work alone.
Simon is our music and SFX guy, and this video was dedicated to one of our game jam sessions where we were trying to fix as many bugs in World One as possible.
Little sleep, cans of red bull, and baggy eyes.
Our Vision and The Past Year
For my videos, I don’t always get a chance to have a real talk about what’s happening and what I’m doing.
This development log was a chance for Simon and I to talk about the vision that we had for our AR MMORPG.
Simon talked about our motivation. I talked about our journey with game development a year ago.
To make our game, we use Unity, C#, and Visual Studio.
For 3D modeling, we mainly use Blender.
For artwork and textures, we use Adobe Photoshop and 3D Coat.
For music and sound effects, we use QBase.
World One Microsoft HoloLens RPG Demo
For the last day of 2017, we wanted to share the prototype demo of World One that we had created for the Microsoft HoloLens.
World One is a multiplayer RPG that rewards players for playing together. In future updates, features such as trading, guilds, fighting bosses, raids, and party quests will encourage players to experience the game outside.
There are items and equips that cannot obtained from playing the game in a single player style.
Working with other players in the real world will bring strangers together to fight for a common goal, giving every player a unique playing experience.
2017 was a beast. Hope that you’ll follow our 2018 journey as we make our RPG come to life!