Yesterday, we showcased a Yugi vs Joey full duel using the Yugioh AR fan game for HoloLens. We’re code-naming the project, Duel Monsters GO, in reference of Duel Monsters in the Yu-Gi-Oh! universe and Pokemon GO.

 
The video above is a fan-made video of a fan-based game. Yu-Gi-Oh! belongs to Kazuki Takahashi and Konami. Please support the official release.

 

What is Duel Monsters GO?

Yugioh AR or Duel Monsters GO is a multiplayer fan game of the popular Yu-Gi-Oh! trading card game and anime series for the Microsoft HoloLens.

The game is currently developed as a P2P multiplayer game where one player acts as a host and the other player acts as a client who joins the host’s dueling environment.

We may consider using dedicated servers once we’re further in development.

The project is at an Alpha phase.

Duel Monsters GO is fully playable today with cards going only as far up to the 5Ds series, and the current version still requires manual subtraction and addition of life points as well as manually agreeing upon card effects and rulings.

 

How to play?

Currently, duelists with a Microsoft HoloLens stand about 20 feet away from each other. Each player enters the app and initiate the LOCAL DUEL sequence from the main menu.

Augmented reality vision establishes, and you’ll be initiated with 4000 life points that hover over each players heads.

You can see your local life points and a list of all card actions to your left. You can move these windows with the Tap to Start Movement button.

The card panel window contains all card actions that you can perform.

They are all voice activate-able, but we like to have the option of being able to click the buttons because sometimes, you don’t want to be shouting, “I normal summon Blue-Eyes White Dragon!” in the middle of the park.

  • Monster cards are played with a blue aura.
  • Spell, trap, or field cards are played with a red aura.

The button’s category is denoted by its color.

  • Blue buttons relate to monster card manipulation.
  • Red buttons relate to spell, trap, or field card manipulation.
  • Gray buttons relate to graveyard and banished zone manipulation.
  • Purple buttons relate to miscellaneous manipulation.

You tap on a card. It gets highlighted with a dark red border. Then, you can manipulate that card however you see fit.

Or you can just look at a card and say the voice command like “I normal summon.”

If we have a 3D model of a card, the 3D model gets played. If we don’t, we use an image of the card with a transparent background. The plan is to have all 3D models of monsters use particle effect attacks.

 

Rules so far

At the moment, the Alpha version of the game is still based on Dueling Network where the main characteristic of that dueling simulator was that players have to come to agreement on any card rulings.

The system may become automated in the future like having life points and chain effects being triggered automatically, but that may take a while because of implementing all card effects.

  1. Determine who goes first.
  2. Shuffle your cards by saying, “Shuffle.” You will hear the shuffle sound effect.
  3. The player can say, “I draw,” to draw his or her first five cards.
  4. The player can look at a card and manipulate it with just his or her voice. “I normal summon.” “I special summon attack.” “I special summon defense.” OR the player can just air click on a card, look at the list of card actions, and click on one of the buttons.
  5. When a player takes life point damage, air click on the local amount of life points and subtract the damage accordingly.
  6. When a player hits 0 life points, he or she loses!

This is Duel Monsters GO so far!

Stay tuned for the latest news with MicrowaveSam and Slothparadise. Until then, prepare your decks, grab your duel gazers, and let’s duel!