Category: News

April 8, 2018 – Duel Monsters AR VR at Gamer Gala 2, San Jose State University

On April 8, 2018, we attended an event called Gamer Gala 2: Electric Boogaloo hosted by the Pokemon Club and CADRE organization at San Jose State University. I always like these events because they give us a chance to demo what we’ve created so far. We went there to let attendees play multi-player duels on Duel Monsters AR VR.     What did we show? VR with Samsung Odyssey AR with Microsoft HoloLens Only a manual system (we didn’t make...

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Duel Monsters GO – Focusing on One Thing at a Time

As a new game developer team, it’s easy to get carried away while messing around with project after project, never dedicating the full amount of time and effort into completing one piece of work. We’re gamers, and we like a lot of different types of games. TLDR: We are focusing 100% on Duel Monsters GO until we release it.   Timeline so far February 2017: We started creating a Sword Art Online Augmented Reality RPG, which led to creating multi-player...

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Original 2018 Slothparadise Roadmap

March 2018 Update:¬†https://www.slothparadise.com/duel-monsters-go-focusing-on-one-thing-at-a-time/ *In the beginning of January, the plan originally was to make a mobile app, but then, we got a new VR member, so we started to pivot and work on cross-platform functionality and matchmaking instead. I’m keeping this post to see how our plans have changed. For the new year, I wanted to write a general roadmap on what we want to deliver. Having goals and being reasonably transparent matters to us, so here is our 2018...

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Duel Monsters GO – Card Scanning Preview

A month ago, we were experimenting card scanning of actual Yu-Gi-Oh! cards to make a holographic dueling experience similar to the anime series.   Duel Monsters GO is a fan-based game. Yu-Gi-Oh! belongs to Kazuki Takahashi and Konami. Please support the official release.   Why real cards? Many people have Yu-Gi-Oh! cards. Many people play Yu-Gi-Oh! at locals and tournaments or with friends. We wanted card scanning to be portable. No external cameras required. No phones required. We wanted to...

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Duel Monsters GO – SF Game Expo, MAGWest, and Crunchyroll Expo 2017

We wanted people to test Duel Monsters GO for the Microsoft HoloLens! Our team knew that we needed to have random people test the game to make sure that certain design characteristics made sense. Duel Monsters GO is a fan-based game. Yu-Gi-Oh! belongs to Kazuki Takahashi and Konami. Please support the official release.   SF Game Expo 2017 SUMMER PLAY: San Francisco Game Expo! was held at The Google Launchpad, 301 Howard, 4th Floor at San Francisco, CA 94107. Thanks...

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Introducing Duel Monsters GO – Yugioh AR fan game for HoloLens

Yesterday, we showcased a Yugi vs Joey full duel using the Yugioh AR fan game for HoloLens. We’re code-naming the project, Duel Monsters GO, in reference of Duel Monsters in the Yu-Gi-Oh! universe and Pokemon GO.   The video above is a fan-made video of a fan-based game. Yu-Gi-Oh! belongs to Kazuki Takahashi and Konami. Please support the official release.   What is Duel Monsters GO? Yugioh AR or Duel Monsters GO is a multiplayer fan game of the popular...

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The making of Yu-Gi-Oh! in Real Life Demo for HoloLens

A couple of days ago, we created a demo video of our fan game called Yugioh AR for the Microsoft HoloLens with the objective of creating a working system for multiplayer Yugioh card duels.   The video above is a fan-made video of a fan-based game. Yu-Gi-Oh! belongs to Kazuki Takahashi and Konami. Please support the official release. We make no profit. We’re just fans.   Nostalgia Our team at Slothparadise owns 2 HoloLenses. As we were sitting in our...

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Creating an AR RPG for HoloLens – Concept Trailer

A couple of days ago, we created the announcement trailer of the concept idea for an AR RPG for HoloLens using Sword Art Online as our inspiration. We’ve been working hard the last three months to make our vision for an adventure mixed reality RPG come to life.   How did it all start? Things started moving along in early 2017 when I first started to practice developing with my HoloLens much more than before. One of the things that...

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